I am currently developing Quantum Winter Queen’s Vector, a narrative-driven Sci-Fi raid-like shooter. This project aims to challenge players with intense, raid-like shooter combat while preserving their freedom to approach each encounter in their own way.
Here’s a collection of weapons currently in various blockout stages. I’m focused on getting these weapons into the engine to refine their fire mechanics and build out the visual effects.
Designing weapons for a raid-like shooter is an exciting challenge, especially since these games are often celebrated for their loot. As a solo developer, I’m dedicated to ensuring each weapon is fun, unique, and memorable. My goal is for players to feel motivated to explore and uncover hidden weapons throughout the game.
Currently, I’m planning to include 12 weapons in the final game. These can be unlocked by defeating bosses or by discovering them within the game world.