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Tyler Lewis
Tyler Lewis
Environment Hard Surface Modeler
Austin, United States of America

Summary

Innovative and talented Modeler and 3D Artist, offering a passion for visualization and a dedication to creating an environment to tell a story. Produced creative designs for major organizations, including Lockheed Martin. Award winning designer, recognized for creating environments which visualize solutions and demonstrating enthusiasm and optimal performance. Facilitates company growth and identity and translates all ideas in compelling solutions. Received VR Unreal Development grant in October 2016.

• Team Collaboration/Communication
• Creates Visually Compelling Designs
• Conception Analysis & Development • Simulation/Environment Modeling Skill
• Weapons and Hard Surfaces Modeling
• Complex Project/Process Management • Creative Designs/Development
• Inspirational/Innovative Design
• Z Brush & 3D Artistry Specialist

Technology Snapshot: Maya | Max | Quixel Suite | Substance Designer | Substance Creator | leadwerks | Sage | Mud Box | Adobe Photoshop | UDK | Virtual World: Frame Work 2.0 | Unreal 4 | Cry Engine | Unity | Flash | Adobe Illustrator

Skills

Environment ModelingHard Surface ModelingTexturingUV MappingPBR Texturing

Software proficiency

3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity

Productions

  • 264379808
    • Video Game
      Dreadnought
    • Year
      2016
    • Role
      QA
    • Company
      6FT
  • Greygoo
    • Video Game
      Grey Goo
    • Year
      2015
    • Role
      QA
    • Company
      6Ft

Experience

  • Senior Designer at Kompan A/S
    Austin, United States of America
    November 2016 - Present

    Create 2D site plans for playgrounds to follow ADA and ASTM rules and regulations. Create realistic 3D renders of playgrounds for use in sales meetings. Currently teaching and implementing Substance Designer and Unreal engine 4 for use in AR and VR previsualization.

  • QA Tester at 6ft
    Houston, United States of America
    August 2015 - Present

    Responsible for writing and executing test plans, smoke testing, reporting software defects, and confirming potential solutions for those software defects. They will report to the QA Manager and interface with the development, community, and customer support teams.

  • Multimedia Design Engineer at Lockheed Martin
    Orlando, United States of America
    October 2012 - July 2015

    Create high-quality 3D assets for use in various mediums, including major 3D simulations and still renders in coarseware. Recognized as a subject matter expert in real time environments; consistently meet and exceed customer expectations. Participate in projects for major organizations, including the U.S. Army and Air Force.

    • Create 3D and 2D assets, textures, real-time simulations, and pictures for implementation and usage in courseware; present real-time rendering solutions and serve as the internal modeling / 3D expert

    • Recipient of two MST YEA! Awards for being the most enthusiastic team member and maximize performance and the Lockheed Martin Corp. Spot Award for contributing to a major military project

  • Contract Artist at ShardLine Entertainment
    Orlando, United States of America
    September 2014 - October 2014

    Contracted to model primary weapon. Modeled high poly and low poly main weapons for the game Identity Crisis; produced 3D designs within a gaming environment, created real-time simulations and designed and developed artwork for the video game.