I am currently developing Quantum Winter Queen’s Vector, a narrative-driven Sci-Fi raid-like shooter. This project aims to challenge players with intense, raid-like shooter combat while preserving their freedom to approach each encounter in their own way.
To meet the gameplay needs of Quantum Winter Queen’s Vector, I designed a comprehensive system that incorporates various abilities, particularly the ability to cloak and sneak around. This necessitated the creation of different AI states to respond effectively to player actions. Initially, I encountered issues where the AI would continue targeting the player even when cloaked. To resolve this, I implemented a check to determine if the player was cloaked and adjusted the AI’s state accordingly.
This system leverages several features of Unreal Engine, including Environmental Query System (EQS), behavior trees, a custom AI controller, and a custom patrol component.
Demonstration of AI.